Manuel Riecke - Programmer, Game Designer
- Springbok - Custom Game Engine in C++ for rapid prototyping.
- sGFX - Attempt at a simplified, minimalistic API for modern OpenGL.
- Schattenblut - Total conversion mod for Clonk Rage
- Age of Sins - Tabletop RPG system
- Stargazer - Prototype for Gravity-based space shooter
- Earthscaper - Prototype for GPU-side Signed Distance Field based world map generation
- TribalSim - Prototype for old-school immersive sim RPG with strategy elements
- libColorProcess - C++ library for writing SIMD-optimized image processing filters
ColorTool - Solo Dev - 2018
- Technologies: Godot 3.x, GDScript, C#, C++, GDNative
- Acting as sole developer, designing the product and user interface, implementation of all systems, branding and marketing.
- Palette creation software for professional artists with full graphical user interface.
- First commercial Tool released using Godot as UI Framework.
- Robust versioned Serialization framework.
- Transaction based Undo/Redo system.
- Shader-based filters for real-time image editing.
Hell Slayer - Solo Dev - 2022
- Technologies: Godot 3.x, GDScript, C#
- Acting as sole developer, designing the product, implementation of all systems, creation of art assets and overseeing art direction.
- Vertex color based biome blending system for pixel perfect aesthetics.
- C# NPC system that simulates thousands of responsive creatures at the same time without runtime allocations.
Nouns Crown - The Pixel Shop - Lead Programmer - 2023
- Technologies: Godot 4.x, GDScript
- Creating a playable Demo on a tight deadline for raising funds for further development.
- Iterating on creating a unifying Game Design and allocating of tasks with the rest of the team.
- Procedural Dungeon Generation with Simulated Annealing for Layout resolution.